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OpenAI Solved NPC aI Driving in Video Games Half a Years Ago And Open-sourced It
My understanding is that CDPR received 7 million from EU/Poland gov to develop next-gen AI in video games, specifically CyberPunk 2077 …
It also appears the NPC driving AI in CyberPunk is severely doing not have to the point of nonexistence, indeed NPC automobiles are basically on a fixed direct ‘rails’ system … which in terms of “AI” is behind even that of GTAIII from decades ago …
But Elon Musk (CEO of Telsa) has a nonprofit called OpenAI foundation that launched the qualified neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) nearly half a decade back … So whats CDPR’s reason after getting 7 million dollars to work on AI, it couldn’t even execute a basic driving car AI that had actually been in GTA games for 3 years much less surpass it with work that had already been open sourced half a decade earlier ?!
Click to broaden …
That’s an AI that establishes a driving model for the gamers vehicle, not the GTA V npc’s, which I you likewise make use of mundane pathfinding to run. Cars in this world aren’t persistent objects, they are loaded and unloaded dynamically to develop the illusion that the world is populated.
Where GTA V varies is that there are various conditions these cars and trucks can be created in leading to intriguing interactions when they are let loose, like cars and truck mishaps, police chases after, ect.